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Built in MAIN flows

If there is a res://dialogue/MAIN.soot, these flows will be called automatically when certain things happen.

Flow id Called when: Potential uses:
started New game first starts. Goto whatever scene you want to start with.
dialogue_ended The dialogue ended. End game or start a new dialogue.

Built in scene flows

If there is a .soot with the same id as the current scene, these will be called automatically when certain things happen.

:: Flow id Called when: Potential uses:
:o: SCENE_INIT Scene entered. Showing/hiding objects based on State.
:o: CHANGED-* State property changed. Changing scene nodes based on State.
:o: FLOW_STARTED-*    
:o: FLOW_ENDED-*    
  scene_started Scene entered, and no other flow is running.  

:o: = No text in this flow will be displayed. It’s meant for calling functions based on State conditions.

Node actions

See here

Action Desc Examples
@VN The VisualNovel autoload. @VN.version

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